Deputy Pratt (
theweakhavepurpose) wrote2018-06-20 10:03 pm
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Hadriel App
PLAYER
Player name: Sydney
Contact: Plurk
Characters currently in-game: none
CHARACTER
Character Name: Staci Pratt
Character Age: 26
Canon: Far Cry 5
Canon Point: After helping the Player Character escape from Jacob's bunker. A few days after This Scene.
History: Wiki!
(For those who are canon blind - the plot of the game is that Joseph Seed has started a religious cult in Montana with his three siblings: John Seed, Jacob Seed, and Faith. Three deputies, their Sheriff and a US Marshall are sent to arrest Joseph at the beginning of the game, but are captured and that starts the Player Character - who's an unnamed deputy- on a mission to rescue the others and take down the Seed family.)
This is about 7 minutes long but it shows both Pratt being enthralled to Jacob and him having agency. Watch the beginning and then at 2:46 (when it fades to black) skip to 4:50. (The middle part is the trial that Jacob puts the player character thru several times as part of the sleeper agent training)
Personality:
Pre-game Deputy Pratt was the stereotypical small town cop: he heckled and taunted his subordinate (the Player Character), drank on the job, was young and full of himself and expected respect from the civilians in return. He's described by some of the NPC's as being a douchebag, but they all agree that he doesn't deserve what happens to him. At the beginning of the game when flying the helicopter, he seems hesitant to land it in an area that he knows will be dangerous and cause a confrontation, but he eventually does what he's told. He's not exactly a coward, but he doesn't want to knowingly put them all at risk, and he can ultimately be overruled by someone with power over him.
This will be key for Jacob to take ownership of Pratt later on.
While escaping from the Eden's Gate compound, several of Joseph Seed's followers throw themselves into the blades of the helicopter that Pratt is piloting, causing it to crash. Joseph captures him, along with Deputy Hudson and the US Marshall. Each of them are sent to one of the Seed family siblings who each control a region of influence in the game. Pratt is sent to Jacob Seed in the north Whitetail Mountains who is responsible for training up the cult's army and the Judges, which are drugged and tortured wolves.
Pratt's not seen again until the player gets captured by Jacob upon entering his region. Pratt is clearly terrified, tells the player they shouldn't have come for him, they should have ran, as he carries the player in and ties them to a chair for Jacob to brainwash. He darts away as soon as Jacob shows up, obviously frightened of him, but comes back as he's giving his monologue to stand silently near him. In most of the scenes with Pratt and Jacob he'll be standing obediently with his head bowed, arms clasped in front of him, as he waits for orders.
Jacob has fully conditioned and brainwashed Pratt into being his submissive assistant. Likely he's training him up to be a mini-Jacob and eventually his second in command. He takes Pratt hunting separately from everyone else, and there's no record of Pratt actually being forced through the trials, so he's definitely getting special treatment. However; that special treatment is bad news for Pratt who's being systemically broken down and reshaped and losing bits of himself in the process. He's been tortured, kept in a cage, starved, dehydrated, and forced to push himself far past exhaustion or face even worse punishment. Joseph was having Jacob use him as bait to lure out the Player so Pratt needed to be kept alive at first. However once Jacob has turned the Player into a sleeper agent, he can have them return whenever he wants, so there's really no reason to keep Pratt around at that point. Jacob could have killed him or had the player kill him, but he keeps Pratt by his side, breaking him and training him so that he'll have a loyal companion.
He's already enthralled to Jacob, the man trusting him to shave him with a sharp knife against his neck and to not run off during any of the trial sequences. Pratt could have killed him easily, but he's unable to. The thought of not having Jacob around to tell him what to do or what to think is too traumatic for him to consider. Jacob is obsessed with the strong culling the weak, and Pratt is weak, but through constant abuse he's convinced himself that Jacob can make him strong. Even after he's been starved and tortured, he still remains at Jacob's side, chasing the promise of becoming strong.
He's not completely brainwashed, he realizes what's happening, but he often has too many conflicting emotions to sort the ones that are genuine, and the ones that have been planted there by Jacob. He's able to break free of this long enough to help the Player Character escape, charting an escape route and packing supplies. But Pratt himself isn't intending to escape with them, he knows he's too far gone, that he'll be a liability once he's out of Jacob's control. His plan is thwarted when someone discovers the Player Character is missing and sets off the song that Jacob uses for his sleeper agents, causing both Pratt and the Player to keel over in pain, however Pratt is aware of himself enough to apologize before throwing the Player off a balcony and onto a truck exiting the compound, knocking the Player out so the song has no effect.
His crimes do not go unnoticed and he's caught and subsequently punished by being strapped to a chair and left to starve to death.
When telling this to the Player Character, and when making the video of torturing Pratt, Jacob actually seems a little remorseful about what transpired. He was probably hoping that Pratt would eventually be his willing subordinate and succumb completely to the conditioning.
I'm taking him from when he's strapped to the chair, but after that Pratt is rescued by the Player Character and there's even more interactions that show how far gone he is mentally. He mentions that he thinks Jacob and Joseph are right, that the Collapse (the end of the world) is coming, and that they need to be prepared for it. He claims that Jacob made him strong and that now the cult is weak and should be culled. He pings around from being almost emotionless and reciting Jacob's creed to being an emotional wreck. At the end of the game he's terrified to confront Joseph because he thinks it's blasphemous, and ultimately spends the end of the game freaked out and claiming that he knew Joseph was right while holding his head and praying as they arrest Joseph and drive him away.
Personality Edit:
Being captured and broken by Jacob has done terrible things to Pratt's personality and sense of self. Emotionally he's lost and floundering, submissive and almost cowardly. He was never a fan of confrontation, but now that's been enhanced into trying to avoid any situation where he might have to act independently. Instead of fight or flight he has a binary system based on Weak or Strong - is the person he's interacting with 'strong'? Then he'll be submissive to them. If they're 'weak' he might be aggressive at first, but it's unsustainable. He'd back down quickly, without someone behind him he wouldn't have the confidence to really impose his will on anyone.
Even though he's obsessed with strength, he himself is incredibly weak, not just physically but mentally. Without Jacob around he has to think for himself, and it's not going so well. Between his normal cadence of being calm and silent there's also moments where he's teetering on the edge of a breakdown, keeled over and holding his head as his internal thoughts fight with everything Jacob has implanted in his mind. He's not the same person he was before, and he never will be; irreparably damaged from the conditioning, from being broken down again and again until he's not sure who he is anymore. He's definitely a follower rather than a leader, he'll never be one to take charge unless he's in a situation where he feels like he's the only strong one. And even then he'd rather someone give him orders and think for him than have that sort of responsibility.
Without Jacob around to tell give him commands, he's going to have to dig deep and try and recall what the old Deputy Pratt was like, but it'll be rough. The torture he endured has done a great job of fracturing his self confidence and making his memories seem distant and almost like they belong to someone else. He used to be a joking smartass who tried to avoid problems and joined the police force for the sole purpose of getting laid. And while there's a bit of that still around, the conditioning is still too fresh for him to feel up to joking about much of anything.
In non-Jacob related things, he's a fan of animals - he liked the Judges that Jacob made out of the local wolves. He understands and relates to them better than he does to people - he doesn't have to explain himself to a wolf. After being fed dog food and human meat he's becoming a vegetarian and will probably be nauseous if ever confronted with chunks of meat again. He spends a lot of time sitting around staring at the wall, trying to sort out his thoughts which makes him seem depressive and aloof, but he can warm up to people and he'd honestly rather be doing anything else than being lost in his own mind.
He'd love to get back into the routine of being a deputy again and recover some sense of normalcy in his life. The more occupied his mind is the less he'll dwell on Jacob's conditioning and the less likely he'll be to have a complete breakdown. He needs to keep himself busy so he's not just hearing Jacob's voice in his head 24/7. He does earnestly want to help people and be a useful member of society, he just has trouble beating down the voice in his head telling him he's worthless and weak.
However; when stressed he'll be a nervous wreck, panicking and not knowing what to do. He has to make his own decisions again, and he can only assume what Jacob would want him to do which will cause him to freeze and be tentative. This usually leads to him doing nothing at all, just frozen and waiting for something to happen. He'll also babble about strength and culling and weakness because the words bring comfort to him now - even though he desperately wishes they didn't.
He believes in Jacob's doctrine and thinks that Joseph is right, but he's constantly fighting those beliefs, trying to push them down because deep inside he knows that he didn't used to believe that. And it's not that Jacob opened his eyes to some new truth, he starved him for weeks while reciting it at him and Pratt wasn't strong enough to resist. He hates himself for his weakness, for succumbing to being broken in the first place. Self-loathing and a need to prove he's not a pathetic waste are constantly at war which can make him somewhat moody. You're never sure which Pratt you're going to get at any moment: twitchy paranoid mess, Jacob's submissive drone, sarcastic but endearing jerk, or truly helpful and trying so hard to be normal old Deputy Pratt.
Inventory:
Abilities:
Flaws: Prior to being Jacob's captive he was sort of a dick. Expecting people to respect and look up to him because he's a deputy. But since being tortured and conditioned he's been forced to commit all kinds of atrocities: he's murdered people, skinned people (potentially while they were still alive), helped Jacob run the trials and oversaw people being starved, tortured, and brainwashed. He's massively unstable now and fluctuates between being normal old Deputy Pratt and being completely beholden Jacob; reciting his mantras and professing his beliefs.
That also comes with violent outbursts against those he deems to be weak and needing to be culled. This can actually be brought out of him through his conditioning by the song Jacob used to train all his sleeper agents: Only You, which will send him into a panic. It won't actually turn Pratt into a killing machine like it does the Player Character in the game, but will make him nervous and scared, and when scared he acts like a cornered dog about to be devoured by wolves. It will also cause him to be in actual pain and to return to Jacob who is in Montana. So if this were to ever come up in-game he'd likely run into the caves and then pass out from exhaustion until the effects of the conditioning wore off.
SAMPLES
Action Log Sample:
Test Drive Link
Player name: Sydney
Contact: Plurk
Characters currently in-game: none
CHARACTER
Character Name: Staci Pratt
Character Age: 26
Canon: Far Cry 5
Canon Point: After helping the Player Character escape from Jacob's bunker. A few days after This Scene.
History: Wiki!
(For those who are canon blind - the plot of the game is that Joseph Seed has started a religious cult in Montana with his three siblings: John Seed, Jacob Seed, and Faith. Three deputies, their Sheriff and a US Marshall are sent to arrest Joseph at the beginning of the game, but are captured and that starts the Player Character - who's an unnamed deputy- on a mission to rescue the others and take down the Seed family.)
This is about 7 minutes long but it shows both Pratt being enthralled to Jacob and him having agency. Watch the beginning and then at 2:46 (when it fades to black) skip to 4:50. (The middle part is the trial that Jacob puts the player character thru several times as part of the sleeper agent training)
Personality:
Pre-game Deputy Pratt was the stereotypical small town cop: he heckled and taunted his subordinate (the Player Character), drank on the job, was young and full of himself and expected respect from the civilians in return. He's described by some of the NPC's as being a douchebag, but they all agree that he doesn't deserve what happens to him. At the beginning of the game when flying the helicopter, he seems hesitant to land it in an area that he knows will be dangerous and cause a confrontation, but he eventually does what he's told. He's not exactly a coward, but he doesn't want to knowingly put them all at risk, and he can ultimately be overruled by someone with power over him.
This will be key for Jacob to take ownership of Pratt later on.
While escaping from the Eden's Gate compound, several of Joseph Seed's followers throw themselves into the blades of the helicopter that Pratt is piloting, causing it to crash. Joseph captures him, along with Deputy Hudson and the US Marshall. Each of them are sent to one of the Seed family siblings who each control a region of influence in the game. Pratt is sent to Jacob Seed in the north Whitetail Mountains who is responsible for training up the cult's army and the Judges, which are drugged and tortured wolves.
Pratt's not seen again until the player gets captured by Jacob upon entering his region. Pratt is clearly terrified, tells the player they shouldn't have come for him, they should have ran, as he carries the player in and ties them to a chair for Jacob to brainwash. He darts away as soon as Jacob shows up, obviously frightened of him, but comes back as he's giving his monologue to stand silently near him. In most of the scenes with Pratt and Jacob he'll be standing obediently with his head bowed, arms clasped in front of him, as he waits for orders.
Jacob has fully conditioned and brainwashed Pratt into being his submissive assistant. Likely he's training him up to be a mini-Jacob and eventually his second in command. He takes Pratt hunting separately from everyone else, and there's no record of Pratt actually being forced through the trials, so he's definitely getting special treatment. However; that special treatment is bad news for Pratt who's being systemically broken down and reshaped and losing bits of himself in the process. He's been tortured, kept in a cage, starved, dehydrated, and forced to push himself far past exhaustion or face even worse punishment. Joseph was having Jacob use him as bait to lure out the Player so Pratt needed to be kept alive at first. However once Jacob has turned the Player into a sleeper agent, he can have them return whenever he wants, so there's really no reason to keep Pratt around at that point. Jacob could have killed him or had the player kill him, but he keeps Pratt by his side, breaking him and training him so that he'll have a loyal companion.
He's already enthralled to Jacob, the man trusting him to shave him with a sharp knife against his neck and to not run off during any of the trial sequences. Pratt could have killed him easily, but he's unable to. The thought of not having Jacob around to tell him what to do or what to think is too traumatic for him to consider. Jacob is obsessed with the strong culling the weak, and Pratt is weak, but through constant abuse he's convinced himself that Jacob can make him strong. Even after he's been starved and tortured, he still remains at Jacob's side, chasing the promise of becoming strong.
He's not completely brainwashed, he realizes what's happening, but he often has too many conflicting emotions to sort the ones that are genuine, and the ones that have been planted there by Jacob. He's able to break free of this long enough to help the Player Character escape, charting an escape route and packing supplies. But Pratt himself isn't intending to escape with them, he knows he's too far gone, that he'll be a liability once he's out of Jacob's control. His plan is thwarted when someone discovers the Player Character is missing and sets off the song that Jacob uses for his sleeper agents, causing both Pratt and the Player to keel over in pain, however Pratt is aware of himself enough to apologize before throwing the Player off a balcony and onto a truck exiting the compound, knocking the Player out so the song has no effect.
His crimes do not go unnoticed and he's caught and subsequently punished by being strapped to a chair and left to starve to death.
When telling this to the Player Character, and when making the video of torturing Pratt, Jacob actually seems a little remorseful about what transpired. He was probably hoping that Pratt would eventually be his willing subordinate and succumb completely to the conditioning.
I'm taking him from when he's strapped to the chair, but after that Pratt is rescued by the Player Character and there's even more interactions that show how far gone he is mentally. He mentions that he thinks Jacob and Joseph are right, that the Collapse (the end of the world) is coming, and that they need to be prepared for it. He claims that Jacob made him strong and that now the cult is weak and should be culled. He pings around from being almost emotionless and reciting Jacob's creed to being an emotional wreck. At the end of the game he's terrified to confront Joseph because he thinks it's blasphemous, and ultimately spends the end of the game freaked out and claiming that he knew Joseph was right while holding his head and praying as they arrest Joseph and drive him away.
Personality Edit:
Being captured and broken by Jacob has done terrible things to Pratt's personality and sense of self. Emotionally he's lost and floundering, submissive and almost cowardly. He was never a fan of confrontation, but now that's been enhanced into trying to avoid any situation where he might have to act independently. Instead of fight or flight he has a binary system based on Weak or Strong - is the person he's interacting with 'strong'? Then he'll be submissive to them. If they're 'weak' he might be aggressive at first, but it's unsustainable. He'd back down quickly, without someone behind him he wouldn't have the confidence to really impose his will on anyone.
Even though he's obsessed with strength, he himself is incredibly weak, not just physically but mentally. Without Jacob around he has to think for himself, and it's not going so well. Between his normal cadence of being calm and silent there's also moments where he's teetering on the edge of a breakdown, keeled over and holding his head as his internal thoughts fight with everything Jacob has implanted in his mind. He's not the same person he was before, and he never will be; irreparably damaged from the conditioning, from being broken down again and again until he's not sure who he is anymore. He's definitely a follower rather than a leader, he'll never be one to take charge unless he's in a situation where he feels like he's the only strong one. And even then he'd rather someone give him orders and think for him than have that sort of responsibility.
Without Jacob around to tell give him commands, he's going to have to dig deep and try and recall what the old Deputy Pratt was like, but it'll be rough. The torture he endured has done a great job of fracturing his self confidence and making his memories seem distant and almost like they belong to someone else. He used to be a joking smartass who tried to avoid problems and joined the police force for the sole purpose of getting laid. And while there's a bit of that still around, the conditioning is still too fresh for him to feel up to joking about much of anything.
In non-Jacob related things, he's a fan of animals - he liked the Judges that Jacob made out of the local wolves. He understands and relates to them better than he does to people - he doesn't have to explain himself to a wolf. After being fed dog food and human meat he's becoming a vegetarian and will probably be nauseous if ever confronted with chunks of meat again. He spends a lot of time sitting around staring at the wall, trying to sort out his thoughts which makes him seem depressive and aloof, but he can warm up to people and he'd honestly rather be doing anything else than being lost in his own mind.
He'd love to get back into the routine of being a deputy again and recover some sense of normalcy in his life. The more occupied his mind is the less he'll dwell on Jacob's conditioning and the less likely he'll be to have a complete breakdown. He needs to keep himself busy so he's not just hearing Jacob's voice in his head 24/7. He does earnestly want to help people and be a useful member of society, he just has trouble beating down the voice in his head telling him he's worthless and weak.
However; when stressed he'll be a nervous wreck, panicking and not knowing what to do. He has to make his own decisions again, and he can only assume what Jacob would want him to do which will cause him to freeze and be tentative. This usually leads to him doing nothing at all, just frozen and waiting for something to happen. He'll also babble about strength and culling and weakness because the words bring comfort to him now - even though he desperately wishes they didn't.
He believes in Jacob's doctrine and thinks that Joseph is right, but he's constantly fighting those beliefs, trying to push them down because deep inside he knows that he didn't used to believe that. And it's not that Jacob opened his eyes to some new truth, he starved him for weeks while reciting it at him and Pratt wasn't strong enough to resist. He hates himself for his weakness, for succumbing to being broken in the first place. Self-loathing and a need to prove he's not a pathetic waste are constantly at war which can make him somewhat moody. You're never sure which Pratt you're going to get at any moment: twitchy paranoid mess, Jacob's submissive drone, sarcastic but endearing jerk, or truly helpful and trying so hard to be normal old Deputy Pratt.
Inventory:
- He comes complete with an M60 Machine gun with two ammo belts
- His deputy outfit, a belt with a bunch of little pouches on it (Seen here)
- A sledgehammer he can barely pick up
- Metal canteen.
Abilities:
- Helicopter Pilot: He's a trained helicopter pilot and has decent knowledge of all aircraft
- Police Force: As a deputy he's gone through Law Enforcement basic training which includes firearms training, deescalation, and knows all about applicable laws
- Basic Human from Montana: while he doesn't have any special abilities he has basic knowledge of a lot of random outdoorsy activities: Hunting, fishing, riding horses, ATV's, wilderness survival, target shooting, location of all Staggering Ox restaurants, etc.
- Survival: Not really an ability but he has lots of experience pushing himself far past exhaustion and starvation and still being somewhat functional.
Flaws: Prior to being Jacob's captive he was sort of a dick. Expecting people to respect and look up to him because he's a deputy. But since being tortured and conditioned he's been forced to commit all kinds of atrocities: he's murdered people, skinned people (potentially while they were still alive), helped Jacob run the trials and oversaw people being starved, tortured, and brainwashed. He's massively unstable now and fluctuates between being normal old Deputy Pratt and being completely beholden Jacob; reciting his mantras and professing his beliefs.
That also comes with violent outbursts against those he deems to be weak and needing to be culled. This can actually be brought out of him through his conditioning by the song Jacob used to train all his sleeper agents: Only You, which will send him into a panic. It won't actually turn Pratt into a killing machine like it does the Player Character in the game, but will make him nervous and scared, and when scared he acts like a cornered dog about to be devoured by wolves. It will also cause him to be in actual pain and to return to Jacob who is in Montana. So if this were to ever come up in-game he'd likely run into the caves and then pass out from exhaustion until the effects of the conditioning wore off.
SAMPLES
Action Log Sample:
Test Drive Link